Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Android Mengunakan Algoritma Fisher Yates

  • Muntahanah Muntahanah Universitas Muhammadiyah Bengkulu
  • Ahmad Novianto Universitas Muhammadiyah Bengkulu
  • Ardi Wijaya Universitas Muhammadiyah Bengkulu
  • Yovi Apridiansyah Universitas Muhammadiyah Bengkulu
Keywords: History Learning Media, Android, Fisher-Yates

Abstract

This study was an application development from former research that makes an android-based Indonesian history learning media application. From previous studies, the researcher did not employ randomization or algorithms. Meanwhile, in this study, it was developed using the Fisher-Yates algorithm. This study utilized the UCD method which conducted interviews with users or research sites so that they could get results on the needs, designs, and feasibility as well as tests on applications or learning media. From the results of the research that has been conducted, it is found that this learning media can aid the learning system for students of State Junior High School 38. As a necessity and feasibility, this learning media is calculated using a Likert Scale and gets 81.2% results which are included in the statement strongly agree.

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Published
2022-04-20
How to Cite
Muntahanah, M., Novianto, A., Wijaya, A., & Apridiansyah, Y. (2022). Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Android Mengunakan Algoritma Fisher Yates. JURNAL MEDIA INFOTAMA, 18(1), 112 - 120. https://doi.org/10.37676/jmi.v18i1.1725
Section
Articles